Mtg Arena We Have Lost the Art for This Card and Are Looking for It
Yasharn, Implacable Earth Art by G-Host Lee
Hello fellow gamers. Doesn't it feel like certain colors on the color-pie of Magic become neglected? I don't know if this has been your experience, but to me, the centrolineal colors of nature and order (green and white) seem to get left out a lot. It feels similar they would be the concluding color-pair invited to the after party. Merely think about the most recent visit to the plane of Ravnica. Sure, you may have drafted Selesnya if you lot opened a big bomb pack-ane in that color-pie, but more than often y'all were looking to force Boros, Izzet or Dimir. Even if yous did have Green and White it was usually light-green, white and i or 2 other colors to supplement.
I am thinking about contempo superlative-tier synthetic decks besides; I know a lot of folks dearest their Green/White life gain lists, myself included. If nosotros are being honest though, this blazon of deck is non winning tournaments too often. I call back one of the bug is that this color combo tends to gravitate towards more linear strategy. Non that those linear strategies are always bad, just ask Scarlet Deck Wins. Rather, the best linear strategies are those that tend to win quite chop-chop and – this is key – tin can easily withstand disruption. Left unchecked Dark-green/White can certainly end a game in a hurry, but it seems they have a harder time recovering from board wipes and a bevy of spot removal.
All that said, is Selesnya finally going to shine in Standard? The list I am about to share certainly has a lot of recovery mechanisms. When it really starts to become rolling, information technology feels like you are battering your opponent from every possible avenue. Permit'south take a peek.
Selesnya Ramp
by DoggertQBones
xiii mythic
27 rare
11 uncommon
9 mutual
Planeswalkers (7)
Creatures (18)
Sorceries (8)
Artifacts (four)
Enchantments (2)
Lands (21)
threescore Cards
$430.34
Sideboard
15 Cards
$34.89
That's right a ramp deck with only 21 lands! Weird, correct? We of class too have access to 6 boosted modal faced cards with Emeria's Call and Tangled Florahedron bringing our actual count up to 27. Simply occasionally did I feel similar I could have used ane or two more lands off the summit and of course just as many times I wanted annihilation other than a state off the acme, you know…variance. Mostly though, the menstruum of spells and lands behaved exactly like you'd want.
Let's break downward the basic plan here. Correct off the bat, I am very happy to see a Murasa Rootgrazer in my opening hand. This is a card that is quite solid but hasn't see much love, likely because it belongs to that boring guild we were only discussing. Holy cow though, you lot get an higher up average body in a 2/three for two. Plus, information technology has a perfect keyword for its abilities that allows it to simultaneously play defense, criminal offense, and ramp.
Y'all will annotation that nosotros are trying to get to four mana as presently as possible so Prosperous Innkeeper, Murasa Rootgrazer, and Tangled Florahedron (in a compression) each enable this. From there, we are hoping to drop the Cat Cadillac (
Once we have gotten to 4 mana, we generally go along the offensive, but if are opponent is matching us trounce for crush, nosotros accept another angle to piece of work. 1 affair I like almost this deck is that it's not reliant on whatever 1 thing. It's a good mix of creatures, planeswalkers, artifacts, enchantments and spells. For instance, an opponent drops Thalia? Annoying, merely we accept Skyclave Apparition to gobble it up, and Murasa Rootgrazer to purchase us time. Essentially, nosotros take a lot of weapons to get the job done.
Our late game comes in the form of Wrenn and Seven, Storm the Festival, and the angels generated by Emeria'south Telephone call . All of this is interspersed with timely appearances from The Wandering Emperor, who can make combat tricky for your opponent.
The two new pieces of tech in this deck are The Wandering Emperor and Ao, the Dawn Sky (along with the legendary channel lands). Playing with Ao, the Dawn Sky has been by and large positive for me, sure there is the potential that information technology runs into Vanishing Verse or Rite of Oblivion which feels bad, simply when that doesn't happen, both death triggers are quite skilful. Almost often y'all are angling in your library in hopes of pulling out an
Ok that is the general game plan, in summary we are ramping, so turning (digital) cardboard sideways and building upwards our lath state. Storm the Festival allows u.s.a. to have explosive turns and quickly recover from disruption. All of this is coupled with a chip of disruption of our own. Permit'south intermission down the specifics.
Card Choices
Creatures
Skyclave Apparition we touched briefly on this carte, information technology'due south a neat response to
Tangled Florahedron maybe the least heady menu in this deck, merely it fills an important role. Once in a blue moon you lot are using this as a creature to ramp. Although if you take stiff suspicions that your opponent is packing removal, maybe refrain from playing it as a creature unless y'all take a ton of extra lands in your hand.
Murasa Rootgrazer is the ii drop nosotros are happiest to run into in are opening hand. I will cover a few more pieces of advice with this animate being in the Tips and Tricks section below.
Prosperous Innkeeper is back, our halfling friend invites united states out of the cold over again. While we don't take Scute Swarm to really rack up the life points,
Yasharn, Implacable World is a great source of card reward, beat downwards, and disruption all in one giant pig bundle. Pretty symbolic of the multifaceted nature of our deck.
Ao, the Dawn Sky we touched upon this new dragon briefly to a higher place. I would merely add together that its excellent at keeping cards like Goldspan Dragon at bay.
Reidane, God of the Worthy comes in from the sideboard against more controlling decks but I have had actually had some luck with this card versus Orzhov too, merely mostly the shield side. See the tips and tricks section for details.
Masked Vandal is a dainty option to remove the many pesky artifacts and enchantments running effectually these days with the release of Kamigawa.
Elite Spellbinder is a good option to bring in against control decks to buy usa some intel and slow them down. Can also come in against White aggro to requite u.s.a. a cheap flyer to trade with their fliers.
Enchantments
Borrowed Fourth dimension is a high-run a risk loftier-reward card. Certain decks like Rakdos and Blood-red Deck Wins have almost no way to deal with this, only sometimes nosotros are going to play it confronting a deck packing Boseiju, Who Endures and set ourselves up for a blowout. Targeting tokens is a way to kickoff this though.
Sorceries
Doomskar is here for the faster decks and I did occasionally bring it in. Honestly nearly times I was able to bargain with their threats with my own creatures.
Bye is another sideboard option which is pretty skillful confronting Orzhov and enchantment-based decks
Storm the Festival is one of our core sources of carte du jour reward and tempo, they sometimes become cut back against the faster decks though.
Planeswalkers
Wrenn and Seven nosotros already know this card works slap-up with Esika's Chariot in improver information technology can aid us ramp and unearth copies of Storm the Festival.
The Wandering Emperor is nice equally both a piece of instant speed interaction in a deck that normally wouldn't accept it as well every bit a token producer for Esika's Chariot for double the value!
Artifacts
Esika'due south Chariot is one of our main win cons, information technology synergizes well with several other pieces of our deck, and is ane of the best cards in Standard.
Portable Hole is a hedge against aggro decks.
Lands
I touched briefly on the land base in the introduction. I will say that during my plays with this I was able to summon angels quite frequently with Emeria's Call and even copy those angels with Esika's Chariot. That is why I am hesitant to play this as a regular land unless pressed.
Notable Carte Exclusions
Fateful Absence is a notable absence in this deck. While The Wandering Emperor fills the same niche and plus a couple other things that Fateful Absenteeism does not, it does go out us with a pigsty in regards to Planeswalker removal. I think an argument could definitely be made to cut back the copy count of Borrowed Time to two to make room for ii of these.
Felidar Retreat is some other interesting card that could be of utilize to us here even as a 1 of, nosotros can find it with Storm the Festival and information technology helps us recover from board wipes quicker.
Valorous Stance is another card that could be considered every bit nosotros accept several high value threats that this could protect while as well removing some of the bigger creatures they run. I know this was cast confronting several of my large creatures while running this on the ladder.
Matchups and Sideboard Guide
Orzhov and Mardu
| OUT | IN |
|---|---|
| -2 Ao, the Dawn Sky | +2 Farewell |
| -2 Borrowed Time | +2 Reidane, God of the Worthy |
| -1 The Wandering Emperor | +ane Masked Vandal |
Orzhov and Mardu decks are a tricky proposition for us. On i side of the money, we do not want to go into protracted war of compunction with them, but on the other side nosotros do non want to overextend into a lath wipe. Toe that line of exerting force per unit area but leaving something in the tank if they decide to clean business firm.
| OUT | IN |
|---|---|
| -3 Storm the Festival | +three Doomskar |
I have seen a tendency of more aggro elements in these decks such as inclusion of Luminarch Aspirant, Elite Spellbinder, and Adeline, Resplendent Cathar if that is the case you may want to make the changes above plus this change here
Mono Greenish Stompy
| OUT | IN |
|---|---|
| -3 Storm the Festival | +3 Doomskar |
| -1 Yasharn, Implacable Earth | +2 Masked Vandal |
| -i Borrowed time |
We essentially have very similar plans, there creature'due south matchup pretty well against ours. We would love to buy enough time to hit a few Tempest the Festival and just go over the peak, but they tend to exist fast enough to make that a tricky proposition. If you are on the draw, I would tend to sideboard more than defensively like so.
On the play you might desire to stand pat and ride out the storm. If they don't demonstrate a lot of enchantment removal such as Outland Liberator you could consider leaving in the Borrowed Fourth dimension, but in my feel once they know y'all take Esika's Chariot they are less likely to do that. Doomskar is our great stabilizer here, and if we tin can keep them off Ranger Course, they are less likely to exist able to recover.
Mono White Aggro
| OUT | IN |
|---|---|
| -4 Storm the Festival | +3 Doomskar |
| -2 Wrenn and Seven | +2 Portable Hole |
| +1 Elite Spellbinder |
Mono White is definitely non going to let you cast Storm the Festival between Elite Spellbinder, Thalia, Guardian of Thraben, and Reidane, God of the Worthy so yous might as well forget it.
The game I lost against Mono White involved them flight over my head with Aristocracy Spellbinder pumped upwardly by Luminarch Aspirant. That'due south why it really hurts to sideboard out Wrenn and 7, just they have Portable Hole and Brutal Cathar that can brand those Tree tokens useless.
Apparently cards like Ao, the Dawn Sky and Esika'due south Chariot are the cardinal cards as if we cast them, our chances of winning go up significantly
Mono-Cherry-red Aggro
| OUT | IN |
|---|---|
| -4 Tempest the Festival | +three Doomskar |
| -3 Skyclave Apparition | +2 Borrowed Fourth dimension |
| +two Portable Hole |
The start 3 to four turns of the game volition decide the outcome. If we can drop an Esika's Chariot before our life full gets knocked downwardly too much, we accept a proficient chance of turning the corner.
If yous run into a lot of equipment and enchantments similar Roiling Vortex, experience gratuitous to sub in some copies of Masked Vandal too.
This game will depend on you be able to defend yourself. Just because the coast looks clear, don't always presume its prophylactic to attack as a big portion of their creatures accept haste.
On the flip side, you don't want a Chandra sticking around ticking up either so yous tin't exist also hesitant to attack either. They accept no answer to Borrowed Time so employ it with impunity.
Izzet / Jeskai
| OUT | IN |
|---|---|
| -4 Skyclave Bogeyman | +2 Elite Spellbinder |
| -2 Wrenn and Vii | +ii Reidane, God of the Worthy |
| +2 Borrowed Time |
Skyclave Apparition is terrible against Izzet, it has no decent targets and when it does connect with something information technology will quickly get burnt to a well-baked. Besides, Wrenn and Seven may win you the starting time game, only yous better believe there is going to exist a target for Fading Hope in the future.
Endeavor to avoid walking your Storm the Festival into a Test of Talents or a unlike counterspell and you can chop-chop run them over.
Throughout the game, you should exist applying constant pressure then that they can't sit back and cast their many cards depict spells in condolement. Izzet generally runs fewer board wipes than other control type decks, but they are out there.
Remember that The Wandering Emperor is not bad against Goldspan Dragon as they don't even go a gratuitous Treasure token, although you have to wait for the Dragon to set on and they do get one from there, but at least Emperor plays around Valorous Stance well.
Naya and Seleynsa Enchantments
| OUT | IN |
|---|---|
| -2 Storm the Festival | +2 Doomskar |
| -2 Wrenn and Seven | +1 Masked Vandal |
| +one Farewell |
This is at tough i for u.s.. If they are packing a lot of enchantment removal it makes Wrenn and Seven actively bad. The Wandering Emperor is huge here to take out the giant Kami of Transience or whatever creature they pump up.
You could besides consider using Portable Pigsty equally it targets almost of their creatures with the exception of Runeforge Champion. They take few ways to bargain with flying so Ao, the Dawn Sky is better than Wrenn and Seven here as it can be retrieved from nether a Banishing Low-cal type effect with Skyclave Bogeyman or a Masked Vandal where is you become nothing back with a Wrenn token.
You can blot a lot of harm with True cat Tokens as long as they are not packing trample. Storm the Festival is not terrible here and I may consider keeping them in if I am on the play but if I am on the draw it might be meliorate to get more than defensive.
Blueish / White/Black Command decks
| OUT | IN |
|---|---|
| -4 Skyclave Bogeyman | +2 Aristocracy Spellbinder |
| +2 Reidane, God of the Worthy |
Ideally, we can keep their planeswalkers in check with our superior ground forces. Adieu is an upshot for u.s.a., but at to the lowest degree Wrenn and Seven and The Wandering Emperor can get around it.
Be wary of attacking with Esika's Chariot into open 4 mana (2 white) as you want to avoid getting it exiled by their opposing The Wandering Emperor, and then in this case information technology might be safer to send in just the true cat tokens. Exist as aggressive as you can equally it may come down your creature lands finishing the job,
Tips and Tricks
- Occasionally y'all may find yourself in a position of being stalled on 3 mana with a Murasa Rootgrazer in your manus, yous tin tap a basic land floating the mana then use Murasa Rootgrazer'south 2nd ability to return that land to your hand which you tin then replay, and voila, ane extra mana.
- I also love the interaction between Murasa Rootgrazer and The Wandering Emperor. On turn three you tin can send your Murasa into attack, even confronting a bigger enemy like a
Werewolf , if you lot have a bones land in your hand and The Wandering Emperor, you can wait until blocks are declared then tap Murasa to put the land into play and utilise the Emperor'southward plus i ability to make your 2/iii into a 3/4 with first strike. Of course, if they refuse to cake you tin can practice the same thing on defence force too; when theWerewolf comes in for an attack declare blockers on your side and execute the same play.
- Since Murasa Rootgrazer has a limitation of basic lands only, endeavour to play your nuts last to ensure a hazard to ramp ane out.
- I take noticed some folks using The Wandering Emperor sub-optimally as their first inclination is to always use the minus two loyalty power to remove the attacking creature. For case, players seem privy to ever use the -ii to exile an attacking brute but creating the Samurai token could be correct in a good deal of situations likewise.
- Maybe it was just the games I played with this deck, just several times I had the opportunity to drop
Valkmira, Protector's Shield and it's similar my opponents had never experience playing confronting the flip side of Reidane, God of the Worthy earlier. I had folks trying to trade with my Esika's Chariot with two 2/2s only for my Chariot to mow them down and keep on trucking. I had folks cast Become Blank with exactly three mana and watch it fizzle. I guess the tip here is to consider playing the back side of Reidane occasionally, and also read cards you haven't seen in awhile!
Thanks for reading and good luck!
Source: https://mtgazone.com/standard-selesnya-ramp-deck-guide/
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